We’ve just started into the 3rd week of classes. Since we have the Monday off, I’m using it as a time to do more prep work on my film and organise notes from last weeks classes.
The group project is still a bit up in the air. We have created a list of things that the film must be, but we haven’t decided on a plot theme or story. I pitched an idea and I’m surprised at how well it was recieved but I don’t know if we would make it. This pitch was mostly for practice, there is very little personal time gone into it, but it was not particularly weak. I’m going to develop it a little further to make the characters more interesting and flesh the acts out just a little bit more.
I feel that presenting my work in last weeks professional development class went well. The work showed the diverse and flexible side of my skills as well as my general consistency. It was easier to talk about my work this year then it was last year, so I feel that the practice across the year has stayed with me. More importantly I got a good scope of what my classmates had been doing over the summer, and the general growth in everyone’s work. I feel inspired to learn a little bit more about using Houdini, and have since installed it onto my laptop.
I’m really enjoying the conceptual studies class. We looked at the expressionist art movement and how that has impacted film. I don’t feel confident in my artist statement. It was the first time I had written anything like that and I was not very comfortable doing it. There was no word count, and I couldn’t tell how much I needed to write. This has left me feeling a bit nervous and uncertain.
On Friday we had our first 3d modelling and rendering class. I am really looking forward to this class. We didn’t start modelling last week, instead we spoke about industry and roles that we are interested in pursuing. It was a little surprising to have to show our work so suddenly, but I had some of my strongest stuff prepared for the presentation. Next week we’re starting on the basics of retopology. This will be a important to know for entry level positions modeling in a studio.